On the races of Tarnzania
The different races that Tarnzania
plays host to are as varied as the environments that play host to
them, so for the sake of fair play I will try to give them all as
much as time as I deem necessary. Today I will be talking about the
Dwarfish varieties. An industrious and ancient race with an
undeniable claim on the title of eldest race. The dwarves also have
one of the most intriguing and distressing religious origin stories.
In the beginning there was Gar'uld
(untranslatable into common I believe it refers either the planet,
or perhaps some kind of life force?) and all was well. Gar'uld was
content and sat in the inky black of space and basked in the light of
stars. It is unknown how long Gar'uld floated through space, but it
is believed that it either collided with another planet or another
type of interstellar refuse ,But Gar'uld was deeply wounded by the
accident, and went into a type of shock, releasing something similar
to what we would consider antibodies to deal with the damages. These
first antibodies were the titans, and they moved stone and stitched
the continents together as best they could but after eons their work
was done and finished, everything on the surface was as it should be,
and they laid down, stopped being titans, and became the mountains
instead ( it is interesting to note that this ties DIRECTLY into the
goliath origin stories of being breed of mountains and titans) but
the damage to Gar'uld went much much deeper than the titans could
reach, so Gar'uld release a secondary set of antibodies, the first
dwarves.
The first dwarves (as implied from all
accounts and archealogical digs) where vaguely humanoid piles of
stone and flesh that set about repairing the veins of the world,
and in doing so created great subterranean cities to house them, over
time the first dwarves began to change and evolve into the dwarves
that we are all more familiar with, and with these physical changes
there came a change to their mission, instead of fixing what was
wrong with the planet, they begin to harvest and work with the
materials that surrounded them, This is furthered by the major
advances that the dwarves have in metallurgy, alchemy and the deep
magics. There are rumors that there are still pockets of pure First
dwarves the closer that you get to the core of Tarnzania (or Gar'uld,
if you prefer) and many of the more noble dwarven clans can be said
to trace their heritage back to the first of the first dwarves, this
is unrealistic and incredibly unlikely since all evidence points to
the first record or any dwarves happens around the 2nd
age, eons after the suspected birth of the first dwarves.
Dwarves are stocky creatures, generally
being considered abnormally tall for their species at above four and
a half feet in height. They are gifted stone smith and jewelers, and
many a kingdom has paid richly for a dwarf on staff, as their
nobility and amazing practical skill set makes them invaluable. The
cliché of dwarves being beer swilling beard laden fools comes from
two very different pieces of information, that I feel I am delegated
to record so when
IF those idiots from Eula fail, and our world is destroyed, one of
our most noble races will not be seen as a caricature of what they
are. First, the drinking, Dwarves are NOTORIOUS for their love of
alcohol, and they are notorious for getting uproariously drunk when
they visit topside. This is actually a simple scientific explanation,
Dwarves brew beer that puts hair on the chest of every man, woman and
child, simply because as deep down as their cities are the alcohol
takes more and longer to affect then it would up on the surface, I am
unclear on whether this is a natural, biological, or magical effect
of the caves and dwarf anatomy, so dwarves spend their entire life
drinking hard brew in an environment that, frankly, is not conducive
to getting drunk at all, and then they come top side, and keep
drinking what they brought with them (frankly who can blame them?
Even the strongest Amini firewines taste like ogre piss if you have
been drinking dwarven ale for any amount of time. Hells, once I sent
a fortnight in a dwarven settlement drinking like the best of them, I
spent the next three weeks after my return to the surface hunting for
that sweet nectar, and once I could not find it, attempting to end my
own immortal life, but I digress.) Where was I? So dwarves come to
the surface and keep drinking their glorious brew, and it without the
fortifying effects of their deep caves it goes straight to their
heads, even the littlest bit can send a full grown warrior dwarf
around the bend. Now, onto those hideous beards, Once again, one of
the biggest dwarven cliches is a simple explanation based in logic
and history, just like any dwarven problem really. Dwarves live deep
underground, but are constantly surrounded by magma that pumps into
their forges, and even the smallest dwarven settlements are
positioned around volcanic vents that supply their smiths with the
heat necessary for making their magic items. There are depressingly
few volcanic vents on the surface, to a dwarf even the caustic
Sunderlands have an undeniable chill to the air. So they grew beards
to defend against the cold, and over time the dwarves who went
topside went back below, with riches and tales of honor, and their
beards, and they became a fashion item of the rich and famous and
took off.
Another
important piece of information, the dwarves are also the only race
that have a steady and available supply of darkstone, which is the
magical base for all items and weapons. This makes them an economic
super power, but this supply had been running low previous to the
introduction of the Godtrees, though there had been talk of the Deep
King opening up other mines that would dig even lower in hopes of
finding new veins. That of course was before the attacks, and the
communications of the world all seemed to fall apart...
No comments:
Post a Comment