Sunday, June 10, 2012

The Recognized Levels of Wizardry

First and foremost I feel that to fully understand Tarnzania, and the fate that will overtake it I must first detail thw driving force behind the world, Magic. To put it modestly as a MASTER OF ALL THE MAGICAL ENERGIES, magic is the very foundry that everything is built on, Look down at this book.  Here by magic.  Your hands? Magic. Even the lights that allow you to read this tome. MAGIC. This is all very basic, and assuming that you were able to bypass my sorcerous entrapments to get your hands on this information I can probably venture that you don't need a mystical learners guide. This shouldn't be your first magical introduction, if it is you should probably read another tome, May I recommend the "Buffoon's Guide to Crossbowery"? If you have full use of at least one finger it should be more your speed.

And that brings me to the Sanctioned Eula School of Magic classes of magics.

At the height of the Eula School there were seven officially recognized levels of wizardry

The Crystal Council
Auxiliary Pundits
Professors
Swordsingers
Undermages
Hedgewizards
BaneMagi

The Crystal Council is the goal of all wizards, After a wizard has worked long and hard for ages upon ages, and has completed many great tasks and he is fortunate enough he is allowed into the wizarding sanctum, where his consciousness is preserved for all eternity in a shell of living crystal. This council has been the ruling authority on the path that magic has taken for eons ever since Marthsege The Unsullied had hewn the first crystal and laid the first brick for the Eula School. It is almost impossible to get into the crystal council now, especially since it was destroyed during the fall of Eula.

Auxilliary Pundits are professors who after their tenure in the Eula School of Magic are granted a specific task by the Crystal Council, this task can be anything from discovering a new spell, researching any recently discovered artifacts, or even helping guide nations in the best interests of the Academy. I personally have been a Auxillary pundit for several centuries, working on everything from the creation of the far reach portals to my new project, the cultivation of the under dark's god seed into a harvestable  fruiting tree for the sake of potions.


Wizards are the traditional magic weilders of Amini, picked up at birth and spirited away to the academy where they spend the first part of their life under severe training, Wizards tend to be secretive and lone wolves, usually binding themselves with singswords they meet during their studies instead of other wizards. It is because of this natural mistrust that the wizard academy exsists at all, originally there were near constant magical wars between the wizarding schools, and individual wizards themselves. The school was designed as a tenative truce, built in a highly populated military center the wizards put themselves in a place where they could potentially be governed by non magical people, and at the same time set up a governing body of the 9 highest accomplished wizards of the time, at any time there are 3 of the 9 wizards at the academy, where they teach for 6 months to a year before cycling out and heading back to their own towers to continue their own research. This gives the students the ability to learn from the masters personally and then serves to get the masters away from their research and under scrutiny of the other masters. After a wizard proves himself he is granted his staff or wand, and then he generally leaves to adventure up and down the world, or use magic to create their own towers and start up their own research, that is why there are many wizard towers spotting the country, most are hidden and shielded so regular people don't just walk into them. Each wizard tower is connected to the main school by a teleportation/scrying orb called the far reach portals,  in case of emergencies that require all the wizards to be at the main school quickly. There are wizards that concentrate on all mediums and elements, and even necromatic magic isn't nessecarily frowned apon, since in amini it generally is the other side of life magic. But necrotic magic will be called blight magic in this campaign, which is a dangerous and unstable magic that can rip open the fey and bring it into Amini.


Sword Singers are the official wizard body guards, they are wizards in the loosest sense of the word, while they have the raw energy of the arcane in their blood Usually Singswords have an enchanted item on them that they need to use as a catalyst otherwise they cannot use magic at all. Often time Swordsingers are descendants of wizards far along their family tree or they are born around magical battle sites where the magic has seeped into the ground.  Regardless of how they got the magical residue in their blood Swordsingers have no control over the magic, and often times cannot even trigger it without years of practice.Taken from their families as soon as they are discovered to have any mystic aptitude they are brought to the Academy and trained to be a fighting force for the protection of real wizards. After their graduation they are bound to a specific wizard or pundit and sent off with them into the world, prepared to defend them at all costs. You can often tell the level of a wizard's importance by the number of Swordsinger at his disposal.

Undermages are students of the arcane, and have not yet been fully inducted into either a teaching capacity, defense or research roll, and as such have not been granted the secrets of agelessness that comes with a full wizard title.


 Hedgewizards: this includes shamans and medicine men, and holistic healers, basically anyone who has magical talent in a great enough extent to be able to perform magical spells, sometimes on an incredibly destructive or talented scale, but somehow managed to sneak under the Academy's attentions, either by hiding, since a lot of people fear the wizard guild for being too much power in too few hands or by being so far out of the way that the Wizards literally cannot scry to see them.

Banemagi are wizards who for some reason or another could not handle the rules and applications of the Academy and were either asked to leave or left to start their own non sanctioned towers, since these wizards are not supported by the Academy they are named rogue and if not killed on sight, generally hunted, which is perhaps why many of them have fled to the safety Kragrock Spire, the antithesis of the Eula school. 








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